Hollowblink Logo
ÁLVARO CHUANHOLLOWBLINK
GAME & TOOLS ENGINEER
BACKTOBITS // UJI // PHD STUDENT

Engineering robust tools & responsive gameplay.

I'm Álvaro Chuan Díaz-Maroto (Hollowblink). Co-Founder at BackToBits Studio and PhD Student at Universitat Jaume I (UJI / INIT). Specializing in procedural generation algorithms, custom editor tools, and tactile game mechanics.

Steam
Shipped Demos & Titles
PhD Student
Procedural Generation
C# / C++
Unity & Unreal Engines
// INTERACTIVE SOLVER[LIVE ALGORITHM]
WFC 2D SOLVER
Step
#0
Entropy Left
36 cells
Progress
0%
PROPAGATING CONSTRAINTS...

Interactive 2D Wave Function Collapse.

// TECHNICAL ARSENAL

Architecture, Tooling & Mechanics Expertise

Engine & Editor Tooling

Building intuitive in-engine and in-game tools that accelerate designer workflows: custom gizmos, level authoring palettes, command-based undo/redo, spline extrusion and procedural content generation.

Unity UI ToolkitUndo/Redo SystemsCustom Gizmos

Procedural Generation & Algorithm optimization

PhD research at Universitat Jaume I into procedural generation algorithms, Wave Function Collapse optimizations and GPU implementations.

WFC AlgorithmGPU ImplementationsConstraint PropagationParametric SplinesWorld generation

Gameplay & Production Engineering

Co-founding BackToBits Studio and architecting full gameplay pipelines: complex traffic systems, vehicle dynamics, multiplayer networking, and Steam SDK integration for indie game production.

MultihreadingMultiplayer NetworkingArcade Vehicle PhysicsSteam SDK Integration
// ACADEMIC RESEARCH

Procedural Generation & Engine Graphics Research

As a PhD Student at Universitat Jaume I (UJI) working alongside the GameRS (Game Research Group) at INIT (Institute of New Image Technologies) research group, my academic focus centers on solving hard algorithmic challenges in videogame development.

My work includes investigating constraint-satisfaction algorithms like Wave Function Collapse for automated level geometry, as well as Technology integration for real-life active environments.

Google Scholar ProfilePublications & research citations
GameRS Research group at INITUniversitat Jaume I (Castellón)
RESEARCH FOCUSSTATUS: ONGOING
  • 01.Bitwise & GPU constraint acceleration for 3D Wave Function Collapse grids.
  • 02.Designer-in-the-loop procedural generation with anchor pinning.
  • 03.Real-time content procedural generation.
  • 04.Real-time technology integration for active environments.
Álvaro Chuan Díaz-Maroto
ÁLVARO CHUANDEV // RESEARCH
// ABOUT DEVELOPER

From algorithmic research to shipping indie games.

I graduated with a Degree in Videogame Development from Universitat Jaume I (UJI). Early on, I realized my real passion was at the intersection of complex algorithms and empowering other developers with tools that let them work faster and cleaner.

I co-founded BackToBits Studio, an independent studio where we've built and showcased games like K-Boom! and GoblinMancer at major Spanish events including the SAGA Barcelona Game Fest and the Guerrilla Game Festival. Within our team, I act as the lead programmer and tool engineer, building custom editor and managing the coding team.

Currently, I balance indie development with my PhD research into procedural generation and game tech, exploring how constraint-satisfaction algorithms can solve real production problems in modern game engines.