Synthwave Maniac
2D rythm game where the player has to fight against enemies and obstacles to the beat of the music. Take fast decisions and be precise to survive until the end of the song / level and get the hightest score.
Hi, I'm Álvaro Chuan Díaz-Maroto, a videogame developer student at UJI university. Thanks for visiting my portfolio website.
I'm a passionate videogame developer that loves to create games and experiment with new technologies. I'm mainly interested in coding and procedural generation. I'm a hard-working team player that wants to pursue his dream of joining this industry. Here you will find all the projects that I have been working on during my studies and in my free time. I hope you like them!
View Resume2D rythm game where the player has to fight against enemies and obstacles to the beat of the music. Take fast decisions and be precise to survive until the end of the song / level and get the hightest score.
Evolution of the tool used in Project: Rush! This is a tool for Unity that allows the user to generate procedural meshes based on Bezier curves inside Unity's editor. The user can provide any 2D shape as the base of the mesh and then the tool will extrude it along the Bezier curve generating a 3D mesh. The user can also modify the shape of the mesh by modifying the control points of the curve, twisting, rotating or moving the mesh. The tool also allows the use to change the ammount of segments of the mesh and store this mesh to use it in the game.
Remastered version of the classic Gauntlet game. This game was made by me for the Interactive Game Programming course of Shawnee State University in 2024 as part of an exchange program I did. This projects was made by me in 3 different game engines: Unity, Unreal Engine and Godot. The main goal was to explore the differences between the engines and the challenges that each one of them presents as well as to learn how to use each of them. All the versions of the game are available for download in the itch.io page of the game.
3D Mario Kart style game where the player has to collect as many collectables as he can during a 3 lap race. This project was done for the Game Engines course of UJI university in 2024. It was made by me completely from scratch except from the assets that were obtained through the Unity Asset Store. The main goal of the project was to experiment with creating a tool that generates procedural meshes based on Bezier curves that I also did along the development of the game and to also experiment with the use of machine learning for the enemies of the game.
Infinite fist person movement shooter where the player has to survive as long as possible while shooting enemies and dodging their bullets. This game was made by the teams Back to Bits (a team that I am part of) and Punic Goose for the UJI Game Jam 2024 in 48h. Our main goal was to explore new mechanics, their implementation challenges and dig further into the use of toon shaders and post processing effects. The Jam version is kind of buggy and unpolished but we are still working on it and we will release a more polished version soon.
Graphic adventure game where the player has to follow the Watermill's route while playing minigames to accomplish the last wish of his grandmother, to spread her ashes in the waterfall of Salt. This game was made by the team Hike Squad where I was in charge of the coding and implementation of the whole game. It was made for the Triple assignature project of the UJI university in 2023 and for the townhall of Ares del Maestrat, our final customer. The main goal of the game was to promote the Watermill's rout of Ares del Maestrat and show it's story while keeping the players entertained, beacuse of that, we had to travel to Ares del Maestrar, gather and research information and exchange information with the townhall to make the game as accurate as possible.
Tiny farming game with an spooky look made by Back To Bits (a team which I am part of) for the UJI Game Jam 2023 Spooky edition in 48h. The player has to grow spooky vegetables to gain money and expand his land to grow more vegetables and finllay give them to the cities of the planet and scare them until he has control over the entire planet.
Plants vs Zombies inspired game where the player has to defend his factory from enemies while keeping the factory running and producing resources so he can sell them and get money to pay for upgrades and defenses to keep the factory safe until he reaches his money goal. This game was made in a group with 2 other people Mario Beltrán García and Edward Alejandro Mena Ordóñez as our final project for the Subject "Game Consoles" using DevKitPro and NightFox's Lib.
Simple 2D platformer game where the player has to help a stranger to get back all his watermelons that are now distributed around the levels. This game was made using Unity and C# as a final project for the subject "Basic ICT" in my first year of university 2021.